There are several good ones, but Nexus Mod Manager is your best bet. You can hop directly to the kind of mod you want via the links below.Įven if you’re just planning on using a few mods, grabbing a mod manager will skip so much hassle. We've only picked the very best Skyrim mods, but there are so many available that we've had to break them down by category. The fewer mods you’ve installed, the easier it will be to pinpoint any problems or conflicts. You don’t need to fire up the save after every mod, but it’s worth checking a few times during the process to make sure everything’s working. What I like to do is create a new, unmodified game, get somewhere like Riverwood and then create a save that I can use for testing. It’s also recommended to do a clean install of Skyrim and start a new game, especially if you’re going to be throwing a lot of mods into the mix. Please let me know if any of these work for you.Watch on YouTube How to install Skyrim modsīefore you start turning dragons into 'Macho Man' Randy Savage, there are a few things you’ll want to install first. Try uncommenting the allow_windowcommands line Launch the game (it should be in borderless windowed mode), then press F7 followed by Alt+Enter to switch to exclusive full screen. Try changing full_screen to 0 and uncommenting the toggle_full_screen line. Try uncommenting the hook=recommended line in the d3dx.ini Make sure your desktop is also set at this resolution before launching the game. Try uncommenting the width & height lines and set them to your monitor's native resolution. Try changing full_screen to 2 in the d3dx.ini It may also be worth rebooting, just in case. It's possible something you are running might be interfering with the window management, so try closing everything you can before starting the game. I'm pretty certain that it's related to Unity's broken Alt+Tab handling in full screen DX11 (a long standing bug in Unity), but I can never reproduce it consistently enough to see if there's anything we can do to work around it, but here are a few ideas I'd like you to try: I haven't done a side by side comparison of this game on DX9 and DX11 lately, but there are a total of 6 shaders in this game that only work in DX11, so there might be some difference. in Firewatch the light shafts only work in DX11, and in The Forest the ground only works in DX9). For engines like Unity where you can choose either you will often notice some effects will only work in one or the other (e.g. Performance depends on the game/engine developer to optimise the game, and doesn't really matter which they target - a poorly optimised game will run like molasses no matter which they picked, and a well optimised game can run like butter on either.įor a developer the main attraction of DX11 is that it allows for more sophisticated effects and generally would look better than DX9 (but of course that depends on the game). These days 3DMigoto has matured quite a lot and is generally the better tool to use, so if a game supports both I'd go with DX11 (then again maybe I'm biased since I'm one of the 3DMigoto developers ).ĪAA DX11 games tend to need a bit more tweaking to get working in 3D Vision than AAA DX9 games did (mostly because of DX11 compute shaders, which are becoming more and more popular to use in the rendering pipeline), but for Unity there isn't much difference in terms of 3D support - both are broken pretty much equally. So be sure to check back regularly, and report any broken effects.įor our community the main difference is which modding tool we use to fix them - Helix Mod for DX9, 3DMigoto for DX11. This is an early access game and the fix is likely to be broken by updates,.Backslash: Load recommended convergence preset.Press backslash after starting a new game, loading a new area or whenever Steam if you used it (right click -> properties -> set launch options) andĮxtract zip file to. If you have used a previous version of this fix, remove the launch option in Option from Steam before installing this one. Previous version of the fix, you will need to remove the -force-d3d9 launch This version also updates the fix to use DirectX11 - if you have used a The entire fix has been redone from scratch after an engine update to Unity 5.3Ĭompletely broke the previous version of the fix along with my unity scriptsĭue to major changes to the shader file format in Unity. Download the fix: 3Dfix-TheLongDark+(DX11)-.zip Only works on older version of game.
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